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AI Insights · Timothy · October 2025

Theme Park Games in Bolivia: Q3 2025 Performance Overview

Explore the Q3 2025 performance of top theme park games in Bolivia, revealing trends in downloads and revenue across a unified platform.

Theme Park Games in Bolivia: Q3 2025 Performance Overview

In the third quarter of 2025, the performance of top theme park games on a unified platform in Bolivia showcased interesting trends. Here's a closer look at the metrics for these popular games.

aquapark.io from Voodoo saw a notable start in weekly revenue, peaking at $25 in mid-July. However, this figure gradually declined to zero by September. Weekly downloads began at approximately 3.2K, experiencing a downward trend to around 1.5K by the end of the quarter.

WaterPark Boys, developed by Supercent, Inc., maintained a consistent download range throughout the quarter, starting at 803 and closing at 508. Revenue metrics were not recorded for this period.

Awesome Park : Idle Game, another Supercent, Inc. title, displayed an early surge in downloads, reaching over 1K in early August, before tapering off to 383 by the end of September. Revenue data was absent during this timeframe.

Disney Magic Kingdoms by Gameloft recorded its highest weekly revenue of $101 in late July, with a gradual decrease to $13 by the end of September. Downloads fluctuated, starting strong at 875 in early July and settling at 174 by the quarter's conclusion.

Lastly, Carnival Tycoon: Coin Games from Wild Candle Spin LLC demonstrated stable revenue, ranging from $24 to $78 throughout the quarter. Downloads increased from 207 to a peak of 424 in early September, before a significant drop to 86 by the end of the month.

These insights are derived from Sensor Tower data, providing a comprehensive view of the theme park game market dynamics in Bolivia. For more detailed analytics, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025